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Light & Shadow (Working Title)

A mobile idle RPG in active development by Grindare Studio, built in Godot 4.5 with a Microsoft PlayFab backend. The project focuses on long-term progression, retention-driven systems, and competitive play.

Android & iOS Work in Progress / Pre-Alpha Casual / Idle RPG

Gameplay Video

This video demonstrates the current build’s core systems: UI flow, asynchronous PvE activities, combat resolution, equipment progression, and early competitive elements.

Key gameplay systems are visible within the first minute of the video.

  • Activity selection → combat → rewards → upgrades → repeat
  • Designed for short sessions with long-term progression
  • Backend-supported progression via PlayFab

Current Build

Major Systems in Development

6-Month Funding Plan

By the end of the funding period, the project is expected to reach a closed beta or soft-launch ready state.

How the Funding Will Be Used

Funding will directly enable completion of core multiplayer, progression and monetisation foundations required for beta readiness.

Screenshots (Click to View Full)

Core Gameplay
PvE Hunts
Combat
Progression
Equipment
PvP Arena
Rankings
Daily Activities
Shop & Economy
Guilds (Planned)
Guild Wars (Planned)
Dungeons (Planned)
Future Systems

Contact

contact@grindarestudio.com