Light & Shadow (Working Title)
A mobile idle RPG in active development by Grindare Studio, built in Godot 4.5 with a Microsoft PlayFab backend. The project focuses on long-term progression, retention-driven systems, and competitive play.
Gameplay Video
This video demonstrates the current build’s core systems: UI flow, asynchronous PvE activities, combat resolution, equipment progression, and early competitive elements.
Key gameplay systems are visible within the first minute of the video.
- Activity selection → combat → rewards → upgrades → repeat
- Designed for short sessions with long-term progression
- Backend-supported progression via PlayFab
Current Build
- Playable mobile build with core gameplay loop implemented
- Asynchronous PvE hunts and missions
- Equipment progression and stat growth
- Early PvP and ranking systems
- Foundation prepared for live-ops iteration
Major Systems in Development
- Guilds – social progression, upgrades, roles, economy
- Guild Wars – large-scale PvP (member vs member)
- Dungeons / lochs – repeatable multi-stage PvE content
- Premium shop & monetisation – premium currency, cosmetics, subscriptions and seasonal battle pass, designed to be fair and non-pay-to-win
- Balancing, QA hardening and structured external testing
- Consistent visuals, animations and sound design
6-Month Funding Plan
- Months 1–2: Stabilisation, bug fixing, UI/UX polish, visuals & sound integration
- Months 3–4: Guild systems and progression, integration testing
- Months 5–6: Dungeons, guild wars, premium shop foundations, balancing, external testing
By the end of the funding period, the project is expected to reach a closed beta or soft-launch ready state.
How the Funding Will Be Used
- Full-time development to complete core systems
- Visual, animation and audio polish
- Testing, balancing and performance optimisation
Funding will directly enable completion of core multiplayer, progression and monetisation foundations required for beta readiness.
Screenshots (Click to View Full)












