Independent Games Studio · United Kingdom

We build multiplayer worlds
that respect your time.

Grindare Studio is a UK-registered independent games studio crafting cross-platform multiplayer experiences. Our games run anywhere — browser, desktop, mobile — with a single persistent account.

About the Studio

A small team building ambitious multiplayer games for the modern web and beyond.

Grindare Studio Limited is an independent games studio registered in the United Kingdom. We specialise in cross-platform multiplayer RPGs that run seamlessly across web browser, desktop, and mobile — with a single shared account and server-authoritative gameplay.

We believe persistent-world games are overdue for a generation that treats player time as a finite resource. Our titles are designed to be rewarding in short sessions, progress meaningfully while you're away, and deliver genuine multiplayer depth — guilds, wars, arenas, trade — rather than the hollow leaderboards that dominate the idle genre.

Grindveil, our flagship title, is live in open beta on the web. It is the foundation on which we are expanding toward Steam and native mobile releases.

Flagship Title

Grindveil — a cross-platform idle RPG MMO.

Live · Web Browser · grindveil.com

Grindveil is a persistent-world idle RPG with real MMO features: guilds, daily guild wars, global chat, arena PvP, cooperative dungeons, and deep skill-tree progression. It runs natively in the browser on desktop and mobile, with the same account and progression across every device.

Unlike most idle games — single-player progress bars with fake social layers — Grindveil is built on a server-authoritative architecture with real-time multiplayer systems. Guilds compete in daily ELO-matched Guild vs Guild wars, players face off in the arena, and the community gathers in global and guild chat across shared worlds.

True Cross-PlatformSingle account, real-time sync across desktop and mobile browsers. Native Steam and iOS / Android builds in development.
Real Multiplayer SystemsGuilds, daily ELO-matched Guild Wars, arena PvP, world bosses, cooperative dungeons, and global chat.
Deep ProgressionFive classes, skill-tree specialisation, equipment crafting, fishing, world events, and a persistent character that grows across every device.
Server-AuthoritativeAll game logic validated server-side. Fair play is a foundation of the architecture, not a patch applied after launch.
Live Now
Web Browser
Desktop & Mobile
Coming Soon
Steam
Windows & macOS
Coming Soon
iOS
Native App
Coming Soon
Android
Native App
Roadmap

From open beta to Steam and native mobile.

Phase INow — Live

Browser Open Beta

Grindveil running live on desktop and mobile browsers at grindveil.com. Core multiplayer loop shipped: guilds, guild wars, arena PvP, dungeons, global chat.

Shipped
Phase IIQ3 2026

Content Expansion

Systems designed, in active implementation.

  • Expedition / Scouts — parallel idle missions
  • Pets & Companions — collection and evolution
  • World Map & Cartography — fog-of-war exploration
  • Guild Wars Season 2 & Stronghold system
In Progress
Phase IIIQ1 2027

Steam Release

Native desktop build with Steam integration — cloud saves, achievements, rich presence, and Steam Next Fest demo. Same account and server as the browser build.

Planned
Phase IVQ2 2027

iOS & Android Launch

Native mobile ports with push notifications for events, expeditions returning, and guild war scheduling. Soft launch followed by global release.

Planned
Approach

Three principles that shape every decision we make.

01 — Principle

Respect the player's time.

Idle systems exist to serve the player, not to gate them. Progress should feel earned in a fifteen-minute session and meaningful after an eight-hour break. Retention follows respect, not the other way around.

02 — Principle

Server is the source of truth.

All game logic is validated server-side. Cheating is a design failure, not a moderation problem. Fair play is a feature we build in from the first commit, not patch in after launch.

03 — Principle

One account, every screen.

The player's progress is theirs. We build for seamless cross-platform — the same save plays on browser at work, phone on the commute, and desktop at home. No platform lock-in, no save silos.

Founder

Led by a solo founder with a shipping track record.

Founder & Lead Developer
Patryk Majecki
Director, Grindare Studio Limited

Patryk founded Grindare Studio to build the multiplayer games he wanted to play but could not find — genuinely cross-platform, genuinely fair, genuinely respectful of the hours players invest in them.

Before Grindveil, he built and operates TibiaVault — an independent community resource for the MMORPG Tibia, live at tibiavault.com — which gave him the foundation in multiplayer game systems, player communities, and live-ops that underpins the studio's current work.

Contact

Get in touch.

Press enquiries, publishing, investment, or partnership opportunities — we respond personally to every message.